The Fist of Light is an interactive light-installation for the nachtdigital festival in Olganitz, Germany.
Three platforms sense festival attendees standing on them, enabling them to interact with the 4m high sculpture. The reaction of the sculpture varies depending on movement and number of people interacting, allowing them to feel the festival's community spirit.
»Among the mass of electronic music festivals all over Europe, Nachtdigital stands out as a rare exception. Handmade decorations, inspiring visual arts, a limit of only 3,000 tickets, and a carefully selected programme have made helped Nachtdigital retain the holiday camp feel that it first became famous for back in 1998. Attention to detail is the festival’s watch-word, with perhaps the most care afforded to its musical programme - the finest purveyors of electronic dance music spin a soundtrack to an idyllic setting, with the calm lakeside forest and deckchairs in the sand balancing the bachic revelry around the intimate stages. While the digital age might insist on connecting everyone to within an inch of their social network, Nachtdigital proves there's no substitute for small gatherings of strangers with a shared love of dancing and celebration.«
Credit / Thanks
Sebastian Wolf – Concept, Electronics, Code
Julien Simshäuser – Concept, Code
Philipp C. Schöpfer – Concept, Construction
Jan Wehner – Construction
Comissioned by Jan Ziegner, nachtdigital
Birth – Interaction with a new world.
Visitors are able to touch the conductive fabric or bend the Tentacles of Mega Joy to interact with the new world. When entering the installation, people take the role of a newborn baby that interacts with things that it hasn't seen before.
Up to three people can interact with the sculpture at the same time to explore the projected world.
The touch-sensitive surface – made from conductive fabric – enables them to choose from various scenes. You may explore additional visual worlds by bending the pair of flex sensors on top of the sculpture.
Animations were made in Maxon Cinema 4D & Adobe After Effects. Quartz Composer then modifies these animations in realtime according to sensor data it receives via OSC. Sensors are connected to the computer through an Arduino Microcontroller that sends serial data to a lightweight Processing sketch which converts them to OSC signals. Because OSC is used an additional feature is the controllability of the whole installation through an iPhone application. (or whatnot)
The projection surface is around 5.6x2 meters in size, so one can fully immerse into the world of the installation. The projected resolution is 2048x768 pixels.
Other things that are needed to make it work are: a computer (min. 4x3GHz, good consumer graphics card, 8GB RAM), a dark space of about 6x4 squaremeters and a decent set of speakers.
Credit / Thanks
Julien Simshäuser (Direction, Animation, Code)
Claudia Symank (Sculpture)
Sebastian Wolf (Electronics, Code)
Conductive fabric sponsored by TITV Greiz
2x 1024x768 short distance projectors sponsored by NEC Display Solutions
Bauhaus Rundgang 2011
Creating an organic being by combining electronic parts with natural behaviours. This prototype tries to give you that warm and fuzzy feeling, technology gives us more and more often these days. It's an experiment in combining dead technology with reactions and behaviors we know from nature.
Loving robotic jellyfish / Biophilia / Anthropomorphism
An interactive mirror, showing the past – while noone's looking.
Double emerged out of an idea I had for my first semester work at the Bauhaus University and is still not finished since it had te be done rather quickly. There was only the prototype for the exhibition.
It consists of a video wall showing nothing more than a mirror image as long as people look at it. (to be replaced by a semi transparent mirror + HD screen)
When visitors turn their eyes away, the installation shows previous recordings of the space, thus revealing it's past.
experiments in code; smaller projects